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Echoes of War

This one was a full pipeline piece—UE5, Blender, and Photoshop all doing heavy lifting at different stages.

I started in Blender, mainly for setting up the core assets. The motorcycle and some environmental props were either built or kitbashed there, then refined with proper proportions and small details to hold up in close shots. I also used Blender to block out the scene composition early on, just to get a rough idea of camera angle and scale before moving into Unreal.
The character and staging were all about storytelling—positioning him on the bike, adjusting posture, and framing him against the light so he stands out without losing detail in the shadows.

Finally, I took the render into Photoshop for post-processing. That’s where I pushed the color grading—warming up the highlights, deepening the shadows, and adding contrast to enhance the mood. I also did some cleanup, subtle sharpening,painted over the picture.

final artwork

final artwork

raw render from blender

raw render from blender